A new editorial summary of existing development work, checked against the current project. This is not a release or patch announcement.

A visit with a beginning and an end.
A grooming appointment combines the dog's needs with the work of running a salon. The current prototype supports washing, drying and a suitable finishing service, with distinct requirements for different coats.
Length-changing grooms reveal an authored finished coat progressively as work advances. Washing clears dirt separately, so a brush or nail-only visit does not silently become a bath.
Five familiar faces, different needs.
Cockapoo, Miniature Poodle, Shih Tzu, Labrador and Miniature Schnauzer make up the current roster. Coat compatibility, age and equipment size affect the available care. A larger guest needs the right equipment; shrinking the dog is not an upgrade.
What is still being refined?
Dog sculpting, human hands, animation and effects remain ongoing art work. The coat change is a spatial reveal between authored meshes, not a strand-by-strand fur simulation. This note describes the current development systems, not finished commercial graphics.
Explore grooming gameplay →